ADVANCED COURSES

Modeling & Texturing

Nanomyte’s advanced 3D Modeling & Texturing course is for those students who have completed the Nanomyte specialisation course, or an equivalent course at another institute and for current professionals. Non Nanomyte students and professionals should be able to demonstrate their proficiency in the subject.

Advanced courses have home assignments. Access to a workstation running evaluation versions of the software used is highly recommended. Advanced courses on-site will be taught with actual production assets.

Nanomyte’s advanced courses are taught on-site and remotely by industry professionals who work on international projects.

– Intermediate Character Modeling
– Intermediate & Advanced Anatomy
– Production Character Modeling Techniques
– Understanding UDIM’s and Advanced UV Mapping
– Character Presentation using production light rigs
– Intermediate Environment Modeling
– Intermediate Environment Texturing
– Midterm project
– Advanced Organic Modeling
– Hard Surface Modeling
– Using Pen Tablets
– Painted and Photoreal textures & shaders
– Advanced Shading – Arnold
– Advanced Shading – Vray
– Intermediate & Advanced Zbrush
– Intermediate & Advanced Mari
– Intermediate & Advanced Substance Painter
– How to make a professional showreel for prospective employers
– End of course project

Applications to be learned

Autodesk Maya, Zbrush, Mari, Substance Painter

Animation

Nanomyte’s advanced 3D Animation course is for those students who have completed the Nanomyte specialisation course, or an equivalent course at another institute and for current professionals. Non Nanomyte students and professionals should be able to demonstrate their proficiency in the subject.

Advanced courses have home assignments. Access to a workstation running evaluation versions of the software used is highly recommended. Advanced courses on-site will be taught with actual production assets.

Nanomyte’s advanced courses are taught on-site and remotely by industry professionals who work on international projects.

– More in-depth lessons of the Nanomyte 3D animation specialisation program
– Midterm project
– How to make a professional showreel for prospective employers
– End of course project (student showreel)

Applications to be learned

Autodesk Maya

Lighting & Rendering

Nanomyte’s advanced 3D Lighting & Rendering course is for those students who have completed the Nanomyte specialisation course, or an equivalent course at another institute and for current professionals. Non Nanomyte students and professionals should be able to demonstrate their proficiency in the subject.

Advanced courses have home assignments. Access to a workstation running evaluation versions of the software used is highly recommended. Advanced courses on-site will be taught with actual production assets.

Nanomyte’s advanced courses are taught on-site and remotely by industry professionals who work on international projects.

– Photometric lighting and gamma correction
– High dynamic range and exposure control
– Global illumination
– Exterior daylight
– Image-based lighting
– Atmospheric effects
– Midterm project
– Geometric backdrops and self-illumination
– Hiding the background for compositing
– Interior daylight
– Studio soft lighting
– Importing photometric data
– Light and shadow exclusion
– Mapping light with Projector Map
– Rendering
– Lens Effects
– How to make a professional showreel for prospective employers
– End of course project (student showreel)

Applications to be learned

Autodesk Maya, Autodesk 3DS Max, Vray, Arnold, Nuke

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