COURSES - ANIMATION

* advanced courses are for graduates of the Nanomyte specialisation program OR other students/professionals who can demonstrate proficiency equivalent to the Nanomyte specialisation program

All specialisation programs are a total duration of 18 months

FOUNDATIONS OF 3D ANIMATION APPLICATIONS

THIS IS A PART OF ALL SPECIALISATION COURSES, AND IS NOT A SEPARATE COURSE

 

WHO IS THIS COURSE FOR?
All new students at Nanomyte pursuing the Diploma in 3D Animation, VFX or Gaming – this course covers the basics and essentials of the software applications needed to pursue a career in the animation, VFX and gaming industry.

ASSUMED KNOWLEDGE
Attendees require only a very general knowledge and interest of 3D and its concepts although a basic understanding of operating a computer and software is essential. Prior knowledge of other applications such as Autodesk Maya, Autodesk 3DS Max, Adobe Photoshop or Adobe After Effects is an advantage but not a necessity.

WHAT YOU WILL LEARN
Upon successful completion of this course you will be able to: work in a production environment, understand the mechanics of leading 3D applications, be able to create 3d models using a variety of techniques, work with materials to texture your models, understand how to light a scene, be able to create animations, stage a scene and understand cinematography and know how to render a scene for use in post production.

COURSE DURATION: 6 months (this can be accelerated to the specialisation courses after a progress evaluation and counselling session after 4 months)

COURSE OUTLINE
– Basic and essential navigation and operation of Autodesk Maya
– Basic and essential navigation and operation of Adobe Photoshop

– Getting Started with Autodesk Maya
– Scene Management in Autodesk Maya
– Modeling in Autodesk Maya
– Materials in Autodesk Maya
– Mapping in Autodesk Maya
– Cameras in Autodesk Maya
– Lighting in Autodesk Maya
– Animation in Autodesk Maya
– Rendering in Autodesk Maya
– IK and Rigging in Autodesk Maya
– Dynamics in Autodesk Maya
– Hair and Fur in Autodesk Maya

Compositing
– Basic and essential navigation and operation of Adobe After Effects

 

Modeling & Texturing

Nanomyte’s 3D Modeling course is exactly what you need as a digital artist specialising in 3D Modeling & Texturing. Our goal is to teach the technical aspects of 3D modeling as well as the theoretical concepts behind it, along with various tools to help you find your way and excel in your career.

After completing this course, you will have all the necessary knowledge to move on to the Advanced 3D Modeling and Advanced Texturing Diploma program, through which Nanomyte will continue to help you on your path to becoming an industry ready skilled professional 3D modeler or texture artist for film, tv and games.

COURSE DURATION:  12 months. If the student completes the FOUNDATIONS OF 3D ANIMATION APPLICATIONS base-level course in 4-6 months or less, he or she may complete the specialisation course in 12-14 months (pending a progress evaluation and counselling session after 4 months of the foundation course)

– Introduction to Character Modeling
– Understanding Anatomy
– Character Modeling Techniques
– Clothing and Accessories
– Character UV and Texturing
– Character Presentation
– Intro to Environment Modeling
– Environment Basics – Modeling
– Environment Basics – Texturing
– Midterm project
– Organic Modeling
– Hard Surface Modeling
– Texturing and Presentation
– Introduction to Shading
– Shading Basics
– Intermediate Shading
– Introduction to Zbrush
– Introduction to Mari
– Introduction to Substance Painter
– End of course project (student showreel)

Applications to be learned

Autodesk Maya, Zbrush, Mari, Substance Painter

Animation

Nanomyte’s 3D Animation Course specialisation is designed to build your animation skills and provide a pathway to the Advanced 3D Animation Diploma by mastering the basics of 3D animation. First, you’ll learn everything from navigating Maya, the industry standard animation application to all the common tools that the pros use.

Once you’ve gotten comfortable with the basics you’ll move on to some more advanced animation techniques including the 12 principles of animation and how to get a character moving in a believable way by creating a character walk-cycle. Students will start to better understand physical animation, locomotion and start using more complicated animation rigs (some are actual rigs used in real productions) and finish with a cool piece of animation for their portfolios.

COURSE DURATION:  12 months. If the student completes the FOUNDATIONS OF 3D ANIMATION APPLICATIONS base-level course in 4-6 months or less, he or she may complete the specialisation course in 12-14 months (pending a progress evaluation and counselling session after 4 months of the foundation course)

– Principles of Animation
– Intro to Animation Rigs
– Posing a Character
– Timing and Spacing
– Squash and Stretch
– Overlap and Follow Through
– Poses Transitions
– Flour Sac Jump
– Lower Body Walk Cycle
– Upper Body Walk Cycle
– Adding a Prop
– Polish and Presentation
– Midterm project
– Lower Body Run Cycle
– Full Body Run Cycle
– Forces & Weight
– Weight Lift
– Intro to Rigging
– Rigging a prop
– Rigging the Spine
– Rigging the Arms
– Rigging the Hands
– Facial Rigging
– End of course project (student showreel)

Applications to be learned

Autodesk Maya

Lighting, Rendering & Compositing

Nanomyte’s 3D Lighting, Rendering and Compositing course is a top-notch program if you are interested in lighting scenes for CG productions, whether it is in the VFX field, or a 3D animated series, feature film, or even in the architectural visualisation field.

COURSE DURATION:  12 months. If the student completes the FOUNDATIONS OF 3D ANIMATION APPLICATIONS base-level course in 4-6 months or less, he or she may complete the specialisation course in 12-14 months (pending a progress evaluation and counselling session after 4 months of the foundation course)

– Introduction to Photography
– Fundamentals of color and light
– Physics of light
– Different types of light
– Different types of light environment
– Understanding Shading and shading networks
– Understanding Material
– Introduction to rendering and render settings
– Midterm project
– Introduction to  Arnold
– Introduction to Vray
– Working with different types of light
– Understanding light attributes
– Introduction to compositing
– Understanding different passes
– End of course project (production scene for student showreel)

Applications to be learned

Autodesk Maya, Autodesk 3DS Max, Adobe After Effects, Nuke

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