Learn Animation, VFX and Gaming from Industry Professionals
The animation and visual effects (VFX) industry continues to steadily gain acceptance with Indian talent poised to rub shoulders with global counterparts. According to the KPMG India-FICCI Indian Media and Entertainment Industry Report 2017, the Indian animation and VFX industry grew at 16.4% in 2016 to reach a size of 59.5 billion rupees, driven majorly by a 31% growth in VFX, with animation remaining steady at a growth rate of 9 percent. And, with the huge increase in Indian animated productions, this means that there are plenty of job openings, but very few to fill them!
All this has made animation education a huge demand, but this confuses potential students as choosing the right animation school proves to be extremely difficult. To help students navigate through the world of animation schools, we have put together an improved method of teaching – by veteran industry professionals who currently work in top studios across the world. Everyone who runs Nanomyte Animation Academy has over 10 years of work experience in the Animation industry. This has given us the expertise to be aware of what the industry demands allowing us to take an informed approach towards training future professionals. That’s why we know how to achieve our promise of supplying 100% knowledge and skilled application.
When your entire focus is on a single area, you master it; when all you teach is 3D animation, you get pretty good at that too. Nanomyte Animation Academy’s sole concentration is on 3D animation, VFX and Game Art. We enroll a limited number of students annually so as to maintain a good teacher-student ratio. We foster tight relationships with mainstream animation studios all over India, and it is BFX CGI (www.bfxcgi.com), our topmost partner in Eastern India that handles most of the training.
We consider it important to recognize that animation education is unending. And it certainly does not conclude with an 18-month diploma. Working in the animation industry means constantly learning; perfecting upcoming new tools, new plugins, and new techniques. Nanomyte Animation Academy offers just this – a professional training and 3D animation network that caters to exactly this style of learning. We are one of the few institutes that are partnered with a studio, offer 100% job placement assistance and 100% knowledge, and our teaching staff are actual animation professionals, who have worked on a wide range of International productions. So, whether you want to animate a group of dogs in space, create shots involving giant robots, or work on the next edition of Assassin’s Creed, we are here to guide you every step of the way!
You will be guided throughout your course by our professional team, including one-on-one career counseling, periodic progress updates, and will be provided the resources you need to land your dream job in the Animation, VFX or gaming industry!
WE ARE NANOMYTE
Thup has been in the animation industry since 2007, and has worked at studios such as Maya Entertainment Limited. She is currently the Placement Head at Nanomyte Academy, and is also the co-owner and Head of Production for BFX CGI. She has produced multiple European animated features such as The Stolen Princess, The Incredible Story of the Giant Pear, Up and Away, Space Dogs 1 & 2, Knight Rusty 2 and several international animated television series such as Smeshariki: Pin-Kod, Space Dogs: Funny Family, Kong Kong Land, and Talking Tom Shorts to name a few.
Other than a cartoon poducer, she is a motorcycle enthusiast, scuba diver and CrossFit athlete, dog rescue volunteer and has a black-belt in Judo.
Ambar is the owner and producer of BFX CGI, one of the oldest and leading animation studios in India, established in 2006. He is an external advisor for career paths for Nanomyte Academy, and organises the Overseas & External Training Program (OETP) for selecting and placing the senior BFX CGI professionals, as well as leading CG industry professionals from foreign countries as lecturers and instructors at the Academy.